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Richard Freed's avatar

Thank you John. The world's most obvious negative feedback loop: iReady uses video games to encourage the learning of kids who supposedly lack self-motivation but using video games as an extrinsic reward hurts kids' intrinsic desire to learn. So iReady will claim that even more video games are needed to convince kids to do even the smallest amount of math.

Research clearly shows that extrinsic rewards hurt intrinsic motivation if used over time. Kids should be motivated to learn by the encouragement of a caring teacher and when kids complete the task they will gain intrinsic motivation.

John Allen Wooden's avatar

Indeed, Richard. It’s also an implicit acknowledgment by Curriculum Associates that the core of their “learning” product utterly fails at genuine educational engagement, and so they resort to the false “engagement” of video games. It’s the proverbial bucket of sugar to make the rancid vinegar go down. 🤓

Meredith Devennie, PhD's avatar

‼️🙈 truth is stranger than fiction

John Allen Wooden's avatar

The mind boggles, right?

Meredith Devennie, PhD's avatar

They spend resources to ensure middle schoolers still get the joy of Cat Stacker but I couldn’t toggle on or off Fluency Flight operations so my 3rd grade students could playfully do some multiplication practice while I was actively, y’know, teaching multiplication…?!